The latest update to SteamVR, version 1.16, now includes full support for OpenXR 1.0, the widely backed industry standard which aims to make cross-platform VR development easier by allowing developers ...
Tundra Labs is releasing a new SteamVR Tracking hardware development kit. Featuring a tiny new module which condenses the necessary control, processing, and communication components into a mere 16mm × ...
The SteamVR platform is mighty innovative as of late, answering questions that no one has quite asked yet, but doing so in a constructive and fun way. You can now access your desktop inside VR within ...
Seems SteamVR for Linux really is getting some more attention recently, after a number of fixes in the previous Beta we have ...
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common. The Khronos Group launched the OpenXR specification in ...
After a month in beta, Valve has finally released SteamVR 2.0 for all users in the Steam VR ecosystem. This update brings some new features, updates, and upgrades over the previous version of SteamVR ...
The major update is here after a month in beta. The major update is here after a month in beta. is a senior reporter covering technology, gaming, and more. He joined The Verge in 2019 after nearly two ...
SteamVR just got a shiny new beta for anyone who wants to try out the upcoming SteamVR Home experience. Those of you out there who have used a VR headset through Steam will be familiar with the ...
Valve on Thursday announced that SteamVR no longer supports macOS so that its team "can focus on Windows and Linux." As noted by UploadVR, Mac users will still be able to use SteamVR by running ...
Maybe the port that your VR device is connected to has malfucntioned and is causing the USB errors. You should try connecting the headset to a different port just to check if the issue is resolved. In ...
Valve recently launched some fresh fixes for SteamVR, and thankfully it seems Linux is finally seeing some more attention ...
It seems like VR gaming has been in kind of a holding pattern for the last year or two, ever since Half-Life: Alyx came out. I suspect that, with Facebook/Meta pushing hard to get AR into the hands of ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results